Frequently Asked Question
This page is updated with new questions/answers, do not hesitate to ask me anything!
Does this plugin animate non-ui texts as well? (TMPro Text’s world component)
Yes, as long as you’re using the relative TextMeshPro’s component. Text Animator works with both UGUI and world TextMeshPro components.
Does Text Animator work with multiple languages?
Short answer: yes.
About translated text:
Yes, but localization is not handled by Text Animator. Localization is handled by external scripts instead (it could be your own localization manager, a dialogue system, […]). In other words, Text Animator is not a localization plugin.
If you have a text that contains a rich text tag, it must have the same layout in the translated Language (example “hello
how are you?”, should be translated to “ciao come stai?”). Then, you can simply call "`textAnimatorComponent.ShowText(translatedText);`".
(This localization process also applies to any other game/project […])
About different fonts:
Yes, but it’s not handled by Text Animator (it’s handled by Text Mesh Pro instead).
If TMPro supports a language, text animator will do as well. This is because Text Animator only animate letters, which are generated by TextMeshPro.
Is my [insert dialogue system here] supported?
Please read the ‘Dialogue Systems’ Integrations’ page in the latest documentation. In case it’s not already supported, you can read how to implement it in its next page.
Can I use Text Animator in a web build?
Can I add Disappearance effects?
Disappearance effects are currently not implemented, please read the public roadmap to discover this feature’s current status.
When are effects applied? After opening tags or after closing them?
An effect is applied from the moment you open its tag.
<shake>hello” will already have the word “hello” shaking.
Can I delete the plugin’s “Example” folder?
Sure, you can delete the plugin’s example folder if you don’t need it.
Who is awesome?
You are awesome!